Armored Combat

General Information

We will be using Society and Northshield rules for combat, weapon standards, and reporting.

Northshield fighters will adhere to Northshield armor standards. Inspections and authorizations to be performed by Northshield marshals.

Midrealm fighters will adhere to Midrealm armor standards. Inspections and authorizations to be performed by Midrealm marshals.

Any other situations that may come up will be dealt with on a case by case basis. All activities take place on the battlefield.

Thursday

To be determined

Friday

9:30 AM – Inspections, Authorizations, Pick-ups
Please bring your own authorizing partners as we will not have a lot of fighters or marshals on Friday.

Other activities to be determined

Dusk: Annual Torchlight Tournament

Saturday

Other activities to be determined

12:00 PM – 1:00 PM: Lunch

Lunch Breaks:
Timing may shift depending on Dragon & Griffin Tavern’s schedule

Marshals, MiTs, List-keepers:
All volunteers are welcome and appreciated! Contact the RMiCs or check-in at the List Table to see when and where your help may be needed.

Rapier

Friday

9:00 AM – 10:00 AM: List opens for inspections, authorizations, pickups, MK1K bouts.
10:00 AM – 10:30 AM: Rapier Marshal Meeting at Rapier List

12:00 PM – 1:00 PM: Lunch Break

4:00 PM – 5:00 PM or as needed: re-set the field for Saturday; assistance appreciated

Saturday

9:00 AM – 10:00 AM: List opens for inspections

Noon – 1:00 PM: Lunch Break

4:00 PM – 5:00 PM or as needed: break down the field and list table; assistance appreciated

Sunday

No Rapier Activities Scheduled

Cut & Thrust

To be determined

Youth Combat

Youth Armored Combat is open to any youths 6-17 years old who have a parent present and have the necessary gear. Youth Armored Combat participants do not have to have prior experience. All Division 1 Youth Armored combatants MUST have a parent or legal guardian present at the list field when fighting. Parents of Division 2 and 3 fighters need to be on site or have the appropriate paperwork. All fighters are required to have a waiver signed by a parent or legal guardian that day. If the fighter is not authorized or has never done this before, parents must receive a brief (5-10 minute) orientation before the youth can take part. If you cannot make the Initial Orientation session (held during inspection/authorizations), it may be possible to do this later in the day (depending on demand). We will follow the Northshield YAC rules, which can be found in the Kindom of Northshield Youth Combat Handbook PDF (http://northshield.org/Resources/PDF/Martial/handbooks/NorthshieldYouthCombatHandbook2018.pdf). We will have some limited loaner gear and weapons to try out, but it would be very helpful for children to have their own head protection (a hockey helmet or equivalent) and their own groin protection as appropriate for their age group. Participants may need to share loaner gear. Combatants will have to complete an authorization to compete in any tournaments. Participants can learn what they need for authorizations during the morning, through orientation and pick-ups. If you have any questions about any aspect of the Youth Armored combat or these specific activities, contact the Marshals In Charge using the E-Mail button above. The Kingdom Youth Combat Marshal is also another resource for questions about Youth Armored Combat.

Friday

9:00 AM – 10:00 AM: Inspections, Pick-Ups

Saturday

9:00 AM – 10:00 AM: Inspections, Pick-Ups

List of Activities to be scheduled
Watch this page for more information

Archer/Combatant Tournament

Fighters will assemble teams of [5], made up of at least one archer and at least one youth fighter. Each fighter will be represented by one target on the archery field, which separates head, torso, both arms, and both legs. In round one, archers will shoot at the targets which represent the fighters on the other team. The results will be communicated back to the list field by a marshal by whispering in each fighters’ ear so that no other fighter knows the other fighters’ results. In round two, lay on is called. The fighters act out the wounds they took from the archery round, and then fight the melee as usual. The winning team will receive a chest of prizes. Example: The Green team includes two archers and three fighters (Aaron, Betty, and Carl). The Red team includes one fighter (Denise) and four archers. In round one, the Green team archers shoot at a target representing Denise. They all miss the target areas indicating her legs, arms, head, and torso. The Red team archers shoot at targets representing Aaron, Betty, and Carl. Aaron’s target is hit in the head, Betty’s target is missed, and Carl’s target is hit in the leg. In round two, lay on is called. Aaron falls down dead, Carl falls to his knees, and melee begins with Denise vs. Betty and Carl (who is legged). They fight gloriously – Denise kills Betty, and Carl kills Denise. The Green team wins!

Torchlight Tournament

The youth combatants will participate in a round-robin torchlight tournament before full dark. Combatants can meet at the barrier or in the open space next to the barrier. The weapon style and victory conditions for each fight will be chosen by the combatants, though the marshals can veto any choice which is unsafe or too outrageous. (“Daggers at the barrier, first person to 245 hits wins? You’re on!”)

Crestfallen Tournament / Teddybear Pit

Modelled after the heavy combatants ‘Crestfallen’ tournament a few years ago: The combatants may attach crests to their helmets, which should be not shorter than three inches and not taller than twelve inches tall. If combatants do not have crests of their own, crests will be provided. The crests are targets – knocking off a crest counts as a kill, just as a sufficient blow to the body or the head is a kill. The format of the tournament may change depending on attendance, and will either be a round-robin style (in which every combatant will fight every other combatant) or double-elimination style (fighters will be organized into a tree structure and are allowed two losses). Fighters receive one point per victory in a bout. Winner will be the fighter with the most points.

Kittens and Lava

In a typical Kittens and Lava scenario, youth combatants will cross a field of lava, rescuing as many kittens as possible, avoiding hazards and dragons. Points will be awarded for killing dragons, number of rescued kittens, and successful navigation of the field. (For those of you who haven’t seen it, we mark a section of the list field as “lava”, and place “stones” – pieces of fabric in rough stone shapes, which are a variety of different sizes – at random places. Combatants will cross the field by leaping from stone to stone. Kittens will be plush toys, not live kittens. Dragons are combatants who can walk on lava, but who are usually restricted to a zone halfway across the field. Dragons are typically Level 3 fighters or heavy weapons fighters with Youth Sparring authorizations.)